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- FRACTAL DESIGN DETAILER 1.0 FOR WINDOWS
- 3DS PLUG-IN NOTES
-
- Please refer to the following notes when importing and exporting files
- between Fractal Design Detailer and Kinetix 3D Studio r3 & r4 or 3D
- Studio Max. Because of the complexity of converting models and maps
- between these 2 programs, you should be aware of these issues. In
- certain circumstances, after importing, you may need to make
- adjustments to controls in either Detailer or 3D Studio.
-
- DETAILER BUMP MAPS
- - Objects created in 3D Studio for export to Detailer should have a size
- of approximately 15-30 3DS units (default 3DS units = 1 inch) when
- saved. If objects are too large when created in 3DS, you will not be able
- to effectively see the bump map when painting, because of the maximum
- value limit in of Detailer's Bump Map Adjustment slider (found on the
- Materials: Objects palette).
-
- - 3D Studio Max interprets bump map height information in reverse to
- the way Detailer does (Detailer interprets black as high, and white as
- low). Use the "Negative Polarity" checkbox on the Materials: Objects
- palette to compensate for this issue, or reverse the map after you import
- it to 3D Studio.
-
- SURFACE NORMALS
- In certain cases, objects created in 3D Studio will import into Detailer
- with the object's normals flipped. Correct this by using Detailer's Invert
- Normals command ( CTRL+SHIFT+J ).
-
- DETAILER EXPORT TO 3D STUDIO r3/4
- - Detailer does not support tiled textures in the same fashion as 3D
- Studio r3/4. However, you can "zoom" the texture in and out of the
- object in Detailer. This will automatically tile the texture See the Detailer
- manual on using the Adjust Mapping controls to accomplish this.
- Texture zooming will not transfer into the 3DS file during export.
-
- These are texture map equivalents between 3D Studio r3/4 and Detailer:
-
- Texture #1 (3DS) = Texture Map (Detailer)
- Texture #2 (3DS) = Not Supported (Detailer)
- Bump Map (3DS) = Bump Map (Detailer)
- Self Illumination (3DS) = Glow Map (Detailer)
- Specular Map (3DS) = Highlight Mask (Detailer)
- Reflection Mask channel (3DS) = Reflection Mask (Detailer)
-
- -----------------------------------------
- Copyright1996 Fractal Design Corporation, All rights reserved. Ray
- Dream Designer, and Natural-Media are registered trademarks, and
- Detailer and Ray Dream Studio are trademark of Fractal Design
- Corporation. Windows is a trademark of Microsoft Corporation. All
- other trademarks are property of their respective owners. Fractal Design
- Detailer is covered by U.S. Patent 5347620. Patent Pending.
-
-